How to Create a Mobile Game
Learn how to create a mobile game from scratch! This guide covers game development, design, programming, & tools for Android & iOS. Start building your dream game!
Learn how to create a simple 2D game with Unity! Step-by-step guide to game development, design, & using the Unity Engine for beginners.
So, you want to make a game? Awesome! It might seem tricky, but with Unity 2D, it's totally doable. I will show you the basics of how to create a game with Unity 2D. Even if you've never done this before. We'll go over everything. Setting up your project? Check. Adding movement? Yep. What about collisions? We'll get there. Let's get started!
Unity is the game engine. Big studios and solo creators use it. Its 2D features are really good. Here's why you should use it:
First things first, download Unity. You can find it on the Unity website.
Game Objects? These are the things in your game. Let's make the player:
Let's make the player move. We'll write a simple script for that.
using UnityEngine; public class PlayerMovement : MonoBehaviour { public float moveSpeed = 5f; // Adjust the speed in the Inspector public Rigidbody2D rb; Vector2 movement; void Update() { // Input movement.x = Input.GetAxisRaw("Horizontal"); movement.y = Input.GetAxisRaw("Vertical"); } void FixedUpdate() { // Movement rb.MovePosition(rb.position + movement moveSpeed Time.fixedDeltaTime); } }Hit play! You should be able to move the player with the arrow keys or WASD.
Make your game interactive. We'll use Unity's collision system.
Right now, nothing happens when they touch. Let's fix that with another script.
using UnityEngine; public class CollisionHandler : MonoBehaviour { private void OnCollisionEnter2D(Collision2D collision) { Debug.Log("Collision detected with: " + collision.gameObject.name); // Here you can add code to handle the collision // For example, destroy the player, trigger an animation, etc. } }Now, when they collide, a message will show up in the Unity console. Simple collision! You can do way more, though.
Let's make a level. We'll use Tilemaps. Great for making grid-based levels.
Let's add a goal for the player to reach.
using UnityEngine; public class GoalHandler : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.name == "Player") { Debug.Log("Goal Reached!"); // Add code to load the next level or display a win message } } }Let's keep the camera on the player. New script time.
using UnityEngine; public class CameraFollow : MonoBehaviour { public Transform target; // The player's transform public float smoothSpeed = 0.125f; // How smoothly the camera follows public Vector3 offset; // Offset from the player void FixedUpdate() { Vector3 desiredPosition = target.position + offset; Vector3 smoothedPosition = Vector3.Lerp(transform.position, desiredPosition, smoothSpeed); transform.position = smoothedPosition; } }Let's show a score on the screen.
using UnityEngine; using TMPro; public class UIManager : MonoBehaviour { public TextMeshProUGUI scoreText; private int score = 0; void Start() { UpdateScoreText(); } public void AddScore(int points) { score += points; UpdateScoreText(); } void UpdateScoreText() { scoreText.text = "Score: " + score.ToString(); } }FindObjectOfType<UIManager>().AddScore(points); to update the score.Sound and visual effects make a huge difference.
Some tips for making good games:
This is just the beginning. But you now know the basics of how to create a game with Unity 2D. Keep learning. Experiment. Have fun! You can do this!
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